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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: Eye.ext
- // Version: v1.00
- // Created: 06/09/2005 by Tiago Sousa
- // Compilers:
- // Description: Eye shader extension used by the editor
- // for automatic shader generation (based on "Eye" shader template)
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Version (1.00)
-
- Property
- {
- Name = %IRIS
- Mask = 0x1
- Property (Iris)
- Description (Use for iris rendering)
- }
-
- Property
- {
- Name = %ENVIRONMENT_MAP
- Mask = 0x2
- Property (Environment map)
- Description (Use environment map as separate texture)
- DependencyReset = $TEX_EnvCM
- }
-
- Property
- {
- Name = %EYE_OVERLAY
- Mask = 0x4
- Property (Eye overlay)
- Description (Use for eye overlay rendering)
- }
-
- Property
- {
- Name = %DISABLE_RAIN_PASS
- Mask = 0x8
- Property (Disable rain layer)
- Description (Disables rain layer)
- }
-
- Property
- {
- Name = %STAT_BRANCHING
- Mask = 0x10000000
- DependencySet = $HW_StaticBranching
- DependencyReset = $HW_StaticBranching
- Hidden
- }
- Property
- {
- Name = %DYN_BRANCHING
- Mask = 0x20000000
- DependencySet = $HW_DynamicBranching
- DependencyReset = $HW_DynamicBranching
- Hidden
- }